=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations :)
- 4K film closeups
- Education
- Fun
=====| INFO |=====
- This model is prepared for the popular GPU render Redshift (3.0.45). Redshift is not only the world's fastest renderer but also offers the most features and flexibility among all GPU renderers.
=====| FEATURES |=====
- Redshift Setup (materials and render)
- RIGGED with skin and biped
- GI: Brute Force + Irradiance Point Cloud (Redshift) animation solution (noise free)
- MORPH controlled expressions (lip synchronization ready)
- MORPH targets included for faster edit (154 objects)
- Water Drops Geometry + displace layer for realistic "wet skin" effect
- FACE CONTROL v1.2 system (67 control objects)
- Rs Skin (SSS) materials + Micro DISPLACE
- Wet skin effect by displaced wet layer
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 8192x8192 TEXTURES
- Polygonal hair as default
- Hair&Fur hair layer included (+Peach Fuzz)
- SPLINE based brows and lashes
- Redshift Dentures (product ID: 1803744) for photo realistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- System Unit: Metric (cm)
=====| RED SHIFT FEATURES |=====
- Very fast GPU render (Use up to 8 GPUs for render)
- Easy to learn (REDSHIFT has intuitive, fast learning curve)
- In render Displacement details for every object
- Night light setup adjusted
- REDSHIFT (v3.0.45)
- 8Gb DDR3 or more recommended
- 8Gb GPU with CUDA cores recommended (GTX 1070 or faster)
=====MORPHER=====
- full control of the face (mouth, eyes, brows, jaw, tongue, ect.)
- lipsynk controlled by 12 phonemes
=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.
=====| POLY COUNT |=====
Denise Base: - (6,210 polys, 6,158 verts)
Mouth system: - (6,502 polys, 6,744 verts)
Morph targets: - (251,428 polys, 313,351 verts)
Brows, lashes: - (splines)
Clothing: - (15,484 polys, 15,939 verts)
Water drops geo: - (6,210 polys, 6,158 verts)
All: - (647,687 polys, 726,753 verts)
=====| TEXTURES(23) |=====
8192x8192 (JPG x 6) - Skin
4096x4096 (JPG x 13) - Dentures, Fabrics, hair
2072x2072 (JPG x 1) - Eyes
2048x2048 or smaller (JPG x 19) - Mouth System, Tongue, Eyes, Room, ect.
=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, helpers)
Biped Denise - (rig of the model)
Camera - (Camera Rig - DOF ready)
Clothes Denise - (all dressings)
Hair Denise - (Poly Hair, Brows, Lashes, Peach Fuzz)
Hair&Fur - Standard Haircut
Hair&Fur with Towel - Towel + Haircut
Lights - night light setup
Morph Control Denise - (facial animation system)
Morph Targets Denise - (142 objects included for easy updates or fixes)
System Eyes Denise - (control viewpoint)
System Mouth Denise - (teeth, gums, tongue setup)
=====| TIPS |=====
- CenterEyes: Align "CONTROL-ViewPoint" to "ViewCenter". (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: "0 (deault)") - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: "System Mouth") - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the "Control-ViewPoint" helper position.
- The mouth system works correctly, according to the movement of the jaw.