Cable Reel GameReady LODs

$29

Standard License | Upgrade License
Formats (23)
Native | Blender 2.91 | Cycles Render
Cinema 4D R18 | Advanced Render
Cinema 4D R18 | Arnold 5.3.1.1
3ds Max 2018 | Arnold 5.3.1.1
3ds Max 2015 | mental ray
3ds Max 2015 | V-Ray 3.2
Maya 2017 | Arnold 5.3.1.1
OBJ
Collada
Other Textures
STL
FBX
3D Studio
Unity
Unreal
glTF
USDz
Other Files
CableReel_GameReady_LODs.rar
Specifications
Publish Date December 12, 2020
Product ID 1663472
Polygons 7,760
Vertices 8,384
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
PBR
StemCell Certified
TurboSquid Exclusive
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Gerhald3D
477 Products | Contributor Since 2016
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Description

Hello, my dear Customer!

I am happy to present you Cable Reels GameReady 3d model.

Ready for game-development, render and animation.

That model will definitely save your time just a lot!

- Units used: Meters

- Native file format: Blender 2.91

------------------------------ USAGE:------------------------------------

- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE:----------------------------------

- Lowpoly and Highpoly models made in Blender 2.91 and ZBrush.

- UV mapped in Blender 2.91.

- Baked in Marmoset Toolbag 4.

- Textured in Substance Painter.

- Rendered in Cycles + Marmoset Toolbag 4.

--------------------------- TOPOLOGY/LODs: --------------------------------

Cable Reels 3d model consist of 2 objects with LODs:

- LOD0: 15.216 tris

- LOD1: 9.634 tris

- LOD2: 5.884 tris

- LOD3: 2.232 tris

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------

Model use 1 material total:

- CableReels

Blender 2.91 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV:-------------------------

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.

- Partially Overlapping method was used to increase texel density.

- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

- Lightmap UV for light baking is included

TEXEL DENSITY:

- 964px/m (2K textures)

TEXTURES:

- Base_Color.png (2048x2048px) - met/rough

- Metallic.png (2048x2048px) - met/rough

- Roughness.png (2048x2048px) - met/rough

- Diffuse.png (2048x2048px) - spec/glos

- Specular.png (2048x2048px) - spec/glos

- Glossiness.png (2048x2048px) - spec/glos

- Normal.png (2048x2048px)

- AO.png (2048x2048px)

TOTAL: 8 textures in archive

-------------------------- DESCRIPTION:------------------------------

- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)

- LODs are included

- LowPoly model, that is perfect for game-development

- No Ngons used, just Quads and Tris

- Lightmap UV is included

- Clear topology with no any artefacts, holes, overlapping polygons and so on

- All materials and textures are intelligently named

- PBR materials, as you can see on the preview

- No cleaning up necessary, just drop your models into the scene and start rendering

- No special plugin needed to open scene

- Real world scale 1:1

- Units of measurement are meters

-------------------------------- NOTES:----------------------------------

- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!

Gerhald3D.

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