Bengal cat(FUR)(ANIMATED)

$399

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Formats (3)
Free file format Conversions available
Native | 3ds Max 2015 | V-Ray 3.2
FBX
OBJ
Specifications
Publish Date January 15, 2016
Product ID 995729
Polygons 35,030
Vertices 40,470
Polygonal
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
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Description

High Detailed Photorealistic Bengal cat(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and rigged in skin pose (0,0,0)
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 25 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 550 000 hairs.
There is 3 hair and fur nodes(head,body and tail).
You get too and 22 frames walk cycle loop animation

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Bengal_cat_FUR_ANIMATED_max.zip contain 2 .max files:

01.Bengal_cat_FUR_ANIMATED_max.max - the preview images.The model in skin pose.Rigged.
Vray renderer 3.2 setup and materials.Includes Vray-materials.
frame - 0 - skin pose
frame - 10 to 23 - walk cycle animation
frame - 35 - the preview render pose

02.Bengal_cat_SPLINE_CURVES.max
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High resolution textures:

Bengal_cat_bump_map.jpg (4096x4096)
Bengal_cat_color_map.jpg (4096x4096)
Bengal_cat_reflection_map.jpg (4096x4096)
Bengal_cat_eye.jpg (1024x1024)
Bengal_cat_teeth_base_bump.jpg (2048x2048)
Bengal_cat_teeth_base_color.jpg (2048x2048)
Bengal_cat_teeth_bump.jpg (2048x2048)
Bengal_cat_teeth_color.jpg (2048x2048)
Bengal_cat_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

Hair and Fur black/white maps

Bengal_Cat_body_clump_map.jpg (2048x2048)
Bengal_Cat_body_frizz_map.jpg (2048x2048)
Bengal_Cat_head_distribution_map.jpg (2048x2048)
Bengal_Cat_head_frizz_map.jpg (2048x2048)
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Cat body:
Vertices :1880
Polygons :1950

Total :
Vertices :40470
Polygons :35030
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom atribute for open/close eyes
- custom atribute for base neck rotation
- morph target for extreme twisting of the neck
- morph targets for left,rigth,both eyes
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin (HairFarm or Ornatrix)

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