Animated Flexible Phone - clamshell smartphone with cyclic animation of display folding

$24

Standard License | Upgrade License
Formats (17)
Free file format Conversions available
Native | 3ds Max 2020 | Default Scanline
3ds Max 2020 | V-Ray
Maya 2020 | Arnold
Cinema 4D
glTF
3ds Max
USDz
3D Studio
FBX
OBJ
Other Textures
Specifications
Publish Date March 07, 2024
Product ID 2200280
Polygons 39,656
Vertices 40,364
Polygonal Ngons Used
Textures
Materials
UV Mapped
Overlapping Unwrapped UVs
Animated
PBR
Real-Time
member avatar
rebrandy
452 Products | Contributor Since 2019
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Description

An animated 3D model of a flexible phone and 2 static versions: folded and unfolded. Phone folding animation files: point cache, alembic.

This 3d model was created and unwrapped in 3ds Max and exported for all
popular formats.

Model formats:

  • max (3ds Max 2020, Scanline);
  • max (3ds Max 2020, V-ray, procedural material included);
  • fbx (Multi Format);
  • obj (Multi Format);
  • 3ds (Multi Format);
  • mb (Maya 2020);
  • abc (Alembic animation);

Instructions on how to plug animation to various 3D model formats:

  • For fbx (flexible_phones_animated_fbx), you need to use point cache (flexible_phone_1.xml);*
  • For Autodesk Maya (flexible_phones_maya.mb) , you need to use point cache xml, mc (flexible_phone_1.xml, flexible_phone_1.mc);*
  • For Cinema 4D you need to open the Alembic file (flexible_phones_animated_ABC), uvw unwrap is included in the model;

*Among the product files you will also find an archive called "instructions", which includes video instructions that show how to plug animation to 3d models for Autodesk 3ds Max and Autodesk Maya.

Features:

  • Animated cycled model exported in all required formats;
  • Correct UVW-unwrap, +included .uvw file with pluggable unwrap;
  • Procedural V-ray material included (in flexible_phones_max_vray);
  • Exported textures in 8K resolution (in separate zip-archive);

Important:

  • Renders for preview are made in 3ds Max 2020, V-ray Next;
  • flexible_phones_max_vray. max file requires connecting a diffuse map (flexible_phones_diffuse);
  • If you want to apply unwrap uvw in 3ds file, you need to convert editable mesh object to editable poly and load *flexible_phones_uvw* in Unwrap UVW modifier;
  • Studio environment is not included;

Have any questions? Let us know.

Select Enhanced License

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  • Waiver from injunctive relief
  • Assignable model rights
  • $1,000,000 in Legal Protection (Indemnification)
  • Waiver from injunctive relief
  • Assignable model rights
  • $250,000 in Legal Protection (Indemnification)
  • Assignable model rights
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