|| Geometry || • 2522 Total Tris • 1261 Total Polys • 1608 Total Verts
• Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • Tested in Unity • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 1024x1024 diffuse, specular, gloss, ao (Ambient Occlusion) and normal maps • Model texture paths are stripped • Photoshop CS6 texture source file also available for download.
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.