Low-poly
Fully Rigged
Magic Staff
Apple Blendshapes
Easy Color Change
Modular clothes
Polycount | The Character does not have LOD system
Priestess Girl in long dress (no cat ears) Faces 36462 • Tris 69090 • Verts 36776
Priestess Girl in short dress (with cat ears) Faces 36204 • Tris 68562 • Verts 36592
Priestess Staff Faces 4476 • Tris 8498 • Verts 4661
Rig | This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes | Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc. Body morphs allow you to regulate breast and butt size, make hair and nails longer/shorter, and switch between human/elf ears. Additionally, you can adjust the shape of modular cat ears attached to the cape.
Different Outfits and Modularity | The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid bodytersection through clothes the body is sliced into pieces. Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
9 Texture sets - Body, Head, Eyes, Hair, Lashes, Clothes, Gold, Staff, CatEars
Textures are packed for better optimization
Unity project: Supported version: 2021.3.18f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with eye bones, but no jaw bone.
For facial animations use Blendshapes.
Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
Physics are not included.
AllPartsTogether.fbx file is included for customization.
Unreal Engine Project: Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included