The Runic floor is a modular asset initially sculpted in ZBrush and then transferred to 3ds Max for further development.
Efficient and cleverly designed model suitable for creating modular environment with elegancy.
Release Notes for Runic Floor v2.0
-Adding Studio Edition mesh. -Adding second material with different texture set. -Make enhancement to previous texture set. -Adding ZBrush Source File. -Adding Substance Painter Source File. -Smart Materials for SP: Stylized Stone 01, Stylized Stone 02
Product Release Date Update on Feb. 14, 2017 Published Nov. 04, 2016
Product file Formats and Supported Platforms
Autodesk 3ds Max 2016 (.MAX) - Native file format. - Full shading, lighting, texturing and materials are applied for 3ds Max files. - All materials have textures and no default textures are shown on any assets. - Objects are grouped in appropriate ways using layers and transforms are freeze. - The Metric Units used in the file: Centimeters - Mesh longest axis in meters: 1 m.
Pixologic ZBrush 4R7 (.ZTL) - 31 SubTools
Substance Painter 2.4 (.SPP) - Project files are included for both editions.
Autodesk FBX 2016/15 (.FBX)
Technical Specifications - 3ds Max Format
Physically Based Rendering: Yes
Texture Resolution: One texture set for entire model with 2048 x 2048 GE and 4096 x 4096 SE (.PNG) resolution.
Triangles Count: 336 GE Vertices Count: 182 GE Polygon Count: 14022 SE
Number of Meshes: 33 Number of Materials: 4
Number of Textures: 22 - Diffuse, Glossiness, Reflection, NormalDX, Height, IOR
Smoothing Groups: Yes, 1 - The tangent space Normal map control the mesh surface shading. - Creation of Normal map is synced to MIKK Tangent space basis.
Additional maps described below can be used for further customization and for different types of special effects. - Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Thickness, Position and World Space Normals.