i started this charecter with Zbrush for making highpoly model
this whole character is done in zbrush and maya textured in photoshop.
so i made HighPoly model in ZBrush used Sculpting tools used for detailing then i did re topology of this model by using topology tool in Zbrush. Maya used for baking the texture maps by using transfer Maps tool fibremesh was used to create facial hairs and grass. and i used normal map,specular map, diffuse map and ambiant map to create whole character.
and finally i used photoshop for paint the Texture and maintain the file size low
each map size created 1024*1024 finally i check this model look and feel in real time .
i made this model according to given and i take some references for colore and body shapes....
Provided LowPoly and highpoly Models in MA, OBJ FBX ZTL Formats plz check Rar File texturing files Provided in .rar file
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