Interior of a Small Starship

$159

Standard License | Upgrade License
Formats (6)
Free file format Conversions available
Native | Lightwave 11.5 | Default Scanline 11.5
Lightwave 11.5 | Default Scanline 11.5
3D Studio
Collada
FBX
OBJ
Other Files
freya_interior_readme.pdf
Specifications
Publish Date November 29, 2017
Product ID 1229171
Polygons 358,514
Vertices 426,240
Polygonal Ngons Used
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
TurboSquid Exclusive
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psicore
74 Products | Contributor Since 2007
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Description

CheckMate Certified

Interior of a Small Starship

Original design and concept by me. It is used only by my other model (Freya), but not in any commercial project. It consists of 4 small rooms:
- cockpit (4 ejection seats, fully featured and modeled instrument boards, eye-movement controlled screens, holoprojector)
- sleeping pods (4 sleeping pod that can be used as a cryopod or medical pod too, 4 personal locker)
- rest room (lockers, dining table with built in touch interface, couch, status monitors, equipment crate)
- airlock (extendable docking tube with ladder, instruments, wall lockers for space suits)
(lavatory is present, it has a door, but it`s interior is not modeled)

The rooms are quite cramped (all the pictures was taken with a 16mm or 20mm lens). The model is realscale, 4.22m wide (maximum), 3.74m high with partially retraced docking tube (~2m interior height), and 16.94m long. The model is fully UV mapped, with comprehensive UV layout, enabling easy retexturing. The original model was created in Lightwave 3D 11.5. Two Lightwave versions are offered, one with layered UV maps (for easier editing) and one with one summarized transparent UV maps. The later version has trigons and quads only, and can be exported easily. Other versions were converted with various software. Please note, that these versions lacks the procedural textures of the original, and might need a bit work, although the texture files are quite self explanatory. If you can, use one of the Lwo/Lws version, that is complete and needs no afterwork. The Lightwave versions also come with complete object hierarchy, plus movement/rotation limiters, and lights.

Although most parts are quite detailed, polygon count can easily reduced to enable in game usage. Maps are high res (mostly 8192px wide) but they also can be reduced drastically.

Select Enhanced License

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  • Waiver from injunctive relief
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  • Assignable model rights
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