High quality 3D model of Doberman. Detailed enough for close-up renders. Materials, textures and objects are clearly named.
General Notes: - Originally created in MAYA 2018 - Real world scale (cm) - High quality and clean topology - Zbrush sculpt included - Geometry is subdivision ready - UV's included for all objects - User friendly naming convention and hierarchy - Very high resolution and level of detail - Hair generated using Maya XGen Interactive Grooming tool - All the pictures are actual renders with no postproduction
Textures: - body_coat - 8192 x 8192 - body_color - 8192 x 8192 - body_displace - 8192 x 8192 - body_spec - 8192 x 8192 - body_sss - 8192 x 8192 - diaper_color - 4096 x 4096 - diaper_displace - 4096 x 4096 - earring_color - 512 x 512 - Gums_displace - 4096 x 4096 - enviro.hdr - 1024 x 512 - eyeCornea_bump - 4096 x 4096 - eyeCornea_color - 4096 x 4096 - eyeIris_bump - 4096 x 4096 - eyeIris_color - 4096 x 4096
Rendering: - Render setup in Autodesk Maya 2018 - Realistic skin material using Arnold Standard shader - Rendered in Arnold using only standard Arnold tools and materials - Compatible with Arnold 5 release
UVs: - UVs are listed as 'Mixed' but that is just because of the small earings otherwise everithing is 'Non-overlapping'. I was lazy to fix that :)