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Cartoon Bombs

$19.99$14
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.66
Collada
OBJ

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3D Model Specifications
Product ID:728866
Published:
Geometry:Polygonal
Polygons:35,518
Vertices:36,134
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:No
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2012
Currently sells 99 products
Achievements:
Product Rating
Unrated
Description
MODEL DESCRIPTION
This is an collection of cartoon bombs.
These models are designed by Syrak models and are original.(Interpreted from real life cartoons)
Cartoon detailed model, not highly detailed but enough for cartoon close ups.


MESH
There are a total of seven (7) different models.
1. TNT stick.                 290 verts. 572 polys.
2. TNT timer.                11498 verts. 11186 polys.
3. Ball bomb.                2074 verts. 2059 polys.
4. Barrel bomb.                5759 verts. 5682 polys.
5. Detonator.                5661 verts. 5532 polys.
6. TNT bomb 6 sticks.        3383 verts. 3346 polys.
7. C4 timer.                2 objects. (1)Main body 3184 verts. 3152. (2)Digital clock. 4 verts. 1 poly.

The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly CARTOON asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position don't forget that the C4 timer bomb is 2 objects bomb and clock so select both and then position(group / parent in your software for easier positioning)


ANIMATION
The hands on the clock can be rotated for countdown.(9 sticks of TNT)
The C4 timer bomb(digital timer) can be animated through textures. I have included 36 PNG's that count from 0-36. Which is applied to an image plane on the timer. I have also included a PSD file with approximately 60 layers, turn off and on the visibility to make any time from 99:99:99 to 00:00:00. Save out as PNG's and animate the texture. These are black and white images and can be used as masks in your own software to produce the colours that suit your needs.


TEXTURES / MATERIALS
36 x PNG's 1024 x 512 for the C4 timer. B/W
1 x PSD 1024 x 512 to create an animation for any time as described above. B/W
1 x PNG 4096 x 4096 text for the Ball bomb. The image has an alpha channel and only the text is opaque allowing the underlying material to show through. This has been UV unwrapped BUT is only suitable to apply text, it is NOT unwrapped for the purpose of texturing.
1 x PNG 4096 x 4096 text for the Barrel bomb. The image has an alpha channel and only the text is opaque allowing the underlying material to show through. This has been UV unwrapped BUT is only suitable to apply text, it is NOT unwrapped for the purpose of texturing.
1 x PNG 4096 x 4096 text for the stick of TNT. The image has an alpha channel and only the text is opaque allowing the underlying material to show through. This has been UV unwrapped BUT is only suitable to apply text, it is NOT unwrapped for the purpose of texturing.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks and alpha textures differently it is up to you to work out what will work.
All texture are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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