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3D California Gull (Animated)

3D Model License: Standard    Upgrade License
Feb 1, 2018
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2016  |  mental ray
FBX
OBJ
3D Model Specifications
43,938 Polygons
48,774 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
Product ID: 1240979
279 Products
Since 2007
221
24

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Animated 3D model of California Gull or Seagull 'Larus Californicus' created in Maya 2016.
4th Generation Rig.
Units: cm.
Real-world scale.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview and animations.
Also rig's readme file attached.

Animation Baker for Triduza's Rigs of 4th Generation included.
Animation made in Maya can be exported to FBX just in 2 clicks.
Please watch video FBX_Export_Example with tool's preview. Tested with Cinema4D.

Animations (baked) exported to .FBX format.
Model Exported to .FBX format (Skinned meshes, but no Controllers).
Model Exported to .obj format (without rig and animation).
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Files:
California_Gull_Animation_Fly1.mb - contains infinite flying cycle animation(104 frames), you can set any length of your clip.
California_Gull_Animation_Walk.mb - contains infinite walking cycle animation (62 frames).
California_Gull_Animation_Land_Eat_Takeoff.mb - contains 3 animations seamlessly connected to 1 clip with 3 camera angles, frames 1-45 - landing into water, 46-185 - catching food and eating, 186-242 - taking off.
California_Gull_Poster.mb - contains main product image at fame 30 with motion blur for camera.
California_Gull_Poses - contains 12 poses,
using California_Gull.mb as reference.

Recommended to hide layers L_fine_feather_Controls, R_fine_feather_Controls, Tail_fine_feather_Controls to see main controls more clear and unhide them for fine feather tuning.
Recommended to keep joints hidden.
To reset pose select all controllers and set attributes to zero.
Special controllers for wings and tail folding, eyes closing and iris size, auto feather flickering controller.

Polygons:
Faces: 43938
Vertices: 48774

Textures:
Body_diff.tga(4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
Body_Reflection.tga (4096x4096)
Body_Specular.tga (4096x4096)
feathers_diff.tga (4096x4096)
feathers_opacity.tga (4096x4096)
feathers_specular.tga (4096x4096)
feathersback_diff.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig controls (full description in readme.txt) :

MainControl - full model position and rotation with attributes for wings and tail folding controls
Body_Control - controls body position and rotation
Belly_Control - size of belly
Tail_Control - controls tail rotation
L_Main_tail_feather_Control1_1-4, L_Main_tail_feather_Control2_1-4, R_Main_tail_feather_Control1_1-4, R_Main_tail_feather_Control2_1-4, C_Main_tail_feather_Control1-4 - control shape of the tail feathers
L_Tail_feather_Control1_1-4..6_1-4, R_Tail_feather_Control1_1-4..6_1-4 - fine tuning of tail feathers
L_Upcovert_tail_main_feather_Control1_1-2, L_Upcovert_tail_main_feather_Control2_1-2, R_Upcovert_tail_main_feather_Control1_1-2, R_Upcovert_tail_main_feather_Control2_1-2, C_Main_tail_feather_Control1-2 - control upper tail covert feathers
Tail_bottom_coverts_Control - controls bottom tail covert feathers
Neck_Control1-4 - control neck rotation and position (neck is stretchable and shrinkable)
Head_Control - controls head rotation and position
Beak_Control - controls beak opening
UpperBeak_Control - controls upper beak opening
Throat_Control - controls throat movement
Tongue_Control1-4 - control tongue rotation and stretching
L_Eye_Control - left eye target with attributes for Iris Size, Close Eye and Eye Membra
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