Barrel - adjustable rust

$3.99

Standard License | Upgrade License
Formats (2)
Native | Blender 2.7x | Cycles Render 2.7x
FBX
Other Files
Barrell001_06_ProdDoc_v01.pdf
Specifications
Publish Date June 05, 2017
Product ID 1165189
Polygons 4,111
Vertices 4,212
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Non-overlapping Unwrapped UVs
PBR
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Description

A Standard 200L (55 Gal) Metal Oil Drum (new and dented) provided in Hi and Low Polygon versions.

a) Intended for close-up work (Hi-Poly) or as a game asset (Lo-Poly)

b) Scale 1:1:1, Rotation 1:1:1 and centred on 0,0,0.

c) UV unwrapped with non-overlapping UVs.

d) 3 Different basic paint schemes provided as individual 'Cycles' node based shaders. Each shader is PBR based but with additional controls for brightness and roughness to tweak as required to match scene.

e) Each node-based shader is easily configurable to add/remove dirt and scratches (including bump) so that the Barrel itself can be shown in 'New' or 'Used' Condition easily.

f) Each shader is provided with a variety of additional labels (i.e. Toxic, Hazardous, This way up, Shipping information) as an integral part of the shader configued so that the user can select the label to be used and position it/ scale it as desired.

g) Diffuse Textures that form the basis of the cycles shaders are provided in .jpg format and provided as .PSD file layered with UV map to allow easy creation of alternative textures.

h) Created in Blender 2.78 using cycles render engine.

i) Full product documentation provided and available as free download (see supporting items) for assessment before purchase.

j) Model are provided in native blender and .fbx exports.

Each model consists of a single mesh object (with clean mesh topology). Edge sharpness is maintained with edge loops and not mean crease weights.

A sub-division modifier is attached to the mesh object. The presentation images showing mesh topology are without the modifier visible. The user can turn this modifier on or off to provide different levels of detail and polygon count depending on the resolution required.

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