This model has under 26,000 polygons, Enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation. The textures for each 'paintjob' are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... The Photoshop textures (Avaliable as an accompanying download) have loads of layers so you can easily edit the included graphics or colors. There is even a hand painted 'occlusion layer' which can be easily turned off if you desire. The resolution of the textures is 4096 x 4096 pixels and the UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'
This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)
This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D users that purchase the native format of this model will have access to 2 Xpresso Sliders in the Attributes Manager when the bike is selected. The First slider will control the handlebars turning, and the second one will take the bike from an upright neutral stance and gently place it on the kickstand. For the other formats, the bike is included in a neutral 'pose'. The Maya, C4D, and MAX formats have correct pivot points for animation and here is the breakdown... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All the formats that support multiple groups have this breakdown also... But only the .WRL file preserves the pivot location and orientation.
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.)
Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D software.
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