2013 Subaru Outback

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'subaru' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Nov 6, 2013
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
Lightwave 9.3 Native Default Scanline
Maya 7.0 Native Maya Software
3ds Max 2010 Native Default Scanline
Other Formats
Softimage 7.5 Default Scanline
3DS
OBJ
3D Model Specifications
Product ID:774179
Published:
Geometry:Polygonal Quads/Tris
Polygons:137,780
Vertices:150,389
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 178 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2013 Subaru Outback with interior and simple suspension.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, wheels and doors. Total number of objects is 24. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 10 textures, which vary in resolution from 35x35px to 2048x580px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage and Lightwave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 137,780 faces and 150,389 vertices
       • MeshSmooth level 1: 545,984 faces and 572,856 vertices
       • MeshSmooth level 2: 1,773,770 faces and 1,818,618 vertices

   - .scn, .mb and .obj formats:
       • low: 137,754 faces and 150,376 vertices
       • medium: 545,984 faces and 572,856 vertices
       • high: 1,773,770 faces and 1,818,618 vertices

   - .lwo and .c4d formats:
       • low: 137,754 faces and 150,376 vertices
       • medium: 545,984 faces and 572,851 vertices
       • high: 1,773,770 faces and 1,818,608 vertices

   - .3ds format:
       • low: 273,001 faces and 166,869 vertices
       • medium: 1,091,946 faces and 608,540 vertices
       • high: 3,547,518 faces and 1,917,395 vertices
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