---------------------------3dsmax scene-------------------------------- Character in Pose with assigned Textures and Materials. Pose can be turned into A-pose in 3dsmax too under Motion Tab > Figure Mode 3dsmax rig is not compatible with unreal (please use FBX file)
-------------------------------------Rig------------------------------------- Rigged and Skinned with 3dsmax native Biped. Biped supports BIP mocap data
--------------------------Renderer in 3dsmax-------------------------- Scene with Corona Render setup. Materials and Textures are assigned and ready to render
---------------------------------Real world scale------------------------ Body Ca.180 cm 3ds max units: cm
-----------------------------------Textures-------------------------------- Textures are assigned in marmoset and 3dsmax. Character is splitted in 2 texture-sets. One for the character and one for the hair(opacity).
-----------------------------------UV-------------------------------- Professional UV Layout
----------------Character parts and texture Resolution------------ Body: 8192x8192 px Hair: 2048x2048 px
--------------------Marmoset Texture types--------------------------- Albedo (Color) Normal Roughness Metallness Opacity AO (Ambient Occlusion)
-------------------------Textures Formats------------------------------ JPG and TGA
---------------------------Marmoset scene----------------------------- Package contains Marmoset Toolbag scene with Character in A-pose, shader setup and assigned textures. Marmoset Vers. 3.02
----------------------------FBX 2013------------------------------------- Exported Character in A-pose with bones in FBX Format 2013 Exported Character in A-pose with bones in FBX Format for Unreal
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