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佛像3D模型

$279
或者
3D模型许可: 标准    升级许可证
Aug 13, 2014
CheckMate Lite 已认证
格式
原生
3ds Max 2012  |  mental ray
3ds Max 2012  |  Default Scanline
Maya 2012  |  Maya Software
FBX
OBJ
Collada
其它文件
base_color_psd.rar
body_color_psd.rar
petal_color.rar
head_color_psd.rar
3D 模型 产品规格
915,164 多边形
947,327 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
non-overlapping 未包装UV
产品编号: 839768
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The presented 3d model is based on Tian Tan Buddha Statue and is detailed for closeup renderings. Topology is sound and mainly composed of quads. The model is meant for subdivision but may also act as a base to edit and work on for game models.

---Geometry---

The model is about 3600 cm in height above the grid which equates to nearly 120 ft.

Polys (without subdivision): 915,164
Verts (without subdivision): 947,327

The repetitive pedestal elements like railings, petals, floor and marble etc are kept as instance in both 3ds Max and Maya versions saving the file volume. They also use same materials and texture.

---Textures---

The model is completely unwrapped and has non overlapping uv's.
The model uses multiple high resolution textures.

4k textures are used for head, body with hands and floor objects.
2k textures are used for metal base, railing and perimeter block.
Pillar object uses 1600px x 2400px textures
Marble uses a single 1712px square color texture.


---Lights/Materials---

Only 3ds Max mental ray version has the lights and render setup from which the presentation images were rendered. It uses metal ray Arch and Design materials with glossy reflections. Rest all formats are free from lights and use standard materials with textures plugged in the respective channels.


---File Formats---

3ds max 2012 (native)
Maya 2012
Fbx
Obj
Open Collada Dae


---Notes---

- Dae format only contains model and will need manual texture assignment.
-While Maya version uses targa textures, rest all are using highest quality jpeg with almost no noticeable loss in quality.
- The source Photoshop color textures only for the metal part are provided in supporting files section. Please note that a majority of the layers are collapsed but an effort is made to keep the rust layer separate from the base texture. If editing is required, other variants are to be derived from these source color textures.
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