High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references. Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff. Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
*Full rig description available to free download in Additional Files section. Rig very flexible and deep. *Skinned mesh also available as FBX file in supporting items section. *Rig only scene itself also available as .mb file in supporting items section.
There is 4 animations in separated scenes, linked to main scene as a reference for more easy work: - Walk 40 frames(short) and 120 frames(complex) - loopable - Trot 19 frames(short) and 90 frames(complex) - loopable - Run 19 frames - loopable - Idle (188 frames - loopable)
*Separated scenes with animations available in main arhive *FPS set as 30 *If animation don't visible, try to choose it in animation layer pop-up list near FPS window.
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location. -Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.