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斯芬克斯猫(动画)3D模型

来自 Furok
$799
或者
版税免费许可
- 所有扩展用途
版税免费许可
- 所有扩展用途
包含的格式
Jul 31, 2019
CheckMate Pro 已认证
Maya 2018 Arnold
FBX
OBJ
RIG_Only.rar
Separated RIG scene
Skinned_Mesh.rar
Skinned mesh as FBX
Sphynx_ADD.rar
PNG and PSD textures, and cornea stages.

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3D 模型 产品规格
产品编号:1430142
发布时间:
几何:Polygonal Quads/Tris
多边形:49,265
顶点:49,261
纹理:Yes
物料:Yes
已装配:Yes
动画:Yes
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 February 2014
目前销售量 65 个产品
成就:
产品评级
6 提交的评级
描述
High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

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TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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EYES

-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.

There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk 40 frames(short) and 120 frames(complex) - loopable
- Trot 19 frames(short) and 90 frames(complex) - loopable
- Run 19 frames - loopable
- Idle (188 frames - loopable)

*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don't visible, try to choose it in animation layer pop-up list near FPS window.

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LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

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NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).

Model provided with animations and with the standart rigged pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!
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