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猛禽3D模型

来自 Gnimmel
3D 模型 产品规格
0 多边形
0 顶点
Polygonal 几何
纹理
Unknown 未包装UV
已装配
产品编号: 313705
2个产品
自2000起

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This character is fully rigged and ready to animate in Maya 5 complete or higher. It contains muscles created with pose space deformation to add more realistic movement to the skin in areas like the legs, body, tail and neck. Pose space drivers are driven by expressions so no third party plug-ins are required.
Both arms and legs can be animated in FK or IK and blended between. The spine and neck both use a stretchy spine set up so all controls can be independently posed. Stretch gages are visible on the controls so the animator knows how far he/she is stretching the creature.
The tail contains an automatic secondary motion expression which gives the tail a more fluid motion when turned on. The secondary motion can be controlled by a weight attribute which can also be turned off for full control.

The rig also contains a proxy rig to allow animators real time feed back while animating.

The render mesh is also linked to a subdivision control which subdivides the mesh for smoother renders.

For more information about the controls, please take a look at the control help doc.

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