High detail and realistic Rhino Anatomy model, Arnold renderer Clean Uv Model has clean topology, IIeration of smoothing. rigged ----------------------------------- Rhino Anatomy model has: 8192x8192 textures (diffuse,normal,bump,specR,sctterC) 4096x4096 .exr displace textures
Polycount (quads): mesh: 436978 vertex: 439701
----------------------------------- subdivable polygons in Zbrush file.
Rig_MAINCtrl - control whole model Rig_ROOTCtrl - control jump action model
rig_tophead - control rotation,move of left tophead Rig_l_tophead_01Ctrl - control rotation,move of left tophead Rig_l_arm_01Ctrl - control rotation,move of left arm Rig_l_tongue_01Ctrl - control rotation,move of left tongue Rig_l_Eye_01Ctrl - control rotation,move of left eye Rig_Eye_LookAtCtrl - control rotation,move of look at the eye Rig_Head_MasterCtrl - control rotation,move of head Rig_nose_MasterCtrl - control rotation,move of nose
rig_finger- control rotation,move of finger rig_reg- control rotation,move of reg
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
---Right part Rigs are Rig_R naming-------
----------------------------------------------------------------------- Thanks for reading. Best regards,