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马(黑色)(动画)3D模型

来自 Furok
3D模型许可: 标准    升级许可证
格式
原生
Maya 2016  |  mental ray
FBX
OBJ
PSD for editing
3D 模型 产品规格
7,073 多边形
7,036 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
non-overlapping 未包装UV
已装配
动画
产品编号: 1269264
197个产品
自2014起

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High Detailed Realistic Horse model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly. Tail, mane and eyelashes made by Maya nHair (see HAIR block for further informations)
Scene is ready to render with Mental ray to have the same result as on thumbnails.

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POLYCOUNT: 7073 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 5537 polygons.

Eyeballs mesh is 1536 polygons.

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TEXTURES: 4096x4096 JPG files.

Textures for:
- Body Clear
- Body Dirt
- Eye

Texture types:
- Diffuse
- Specular
- Normal
- Reflectivity

PSD files also included with all details in separated layers.
So you can get any final view by chaging this layers and save in any format and resolution.

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MEASUREMENT UNITS: Centimeters

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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HAIR

Mane, tail and eyelashes are made by Maya nHair so you would need that software to render the fur out.

The nHair is included in MAYA 2013 or higher

The OBJ and FBX formats don't include the nHair, but FBX format include the hair curves to be used as guides for a different Hair plugin if you wish.

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RIG AND ANIMATION NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable.
Control objects can be manipulated through the transform tools to achieve desired pose or animations.

There is 6 animations in one scene:

-walk (1-30 frame - loopable)
-trot (40-56 frame - loopable)
-gallop (66-78 frame - loopable)
-rearing (88-182 frame)
-look around (192-350 frame)
-eat (361-460 frame)
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NO POSTWORK on this renders.

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Check for HD thumbnails!
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