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现实土壤地桩23D模型

来自 Litarvan
$39
或者
版税免费许可
- 所有扩展用途
包含的格式
3ds Max 2012 V-Ray 2
3ds Max 2009 Default Scanline
Other
3D Studio
FBX
OBJ

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3D 模型 产品规格
产品编号:1156264
发布时间:
几何:Polygonal Tris only
多边形:9,334
顶点:4,695
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 March 2005
目前销售量 1021 个产品
成就:
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描述
V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)


The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.

Maps in max archives :
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.

earth dirt
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