=====| USAGE |===== - Anatomy - Medicine - Advertising - Animation - Presentation - Visualization - High-res film close-ups
=====| FEATURES |===== - Movable teeth to simulate malocclusion - Scanned human dentition used as reference - RIGGED with simple controls - MORPH controlled jaw and tongue movement - MORPH targets included for faster edit (30 objects) - MOUTH CONTROL v1.1 system (8 control objects) - WIRE PARAMETERS to automate different morphs - DISPLACEMENT map to highlight tongue details - SSS (Sub Surface Scattering) materials - 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection) - MOUTH v5.2 attached (product ID: 641608) - Clean edge-loops based topology - 3ds Max 9.0 or higher compatible - System Unit: cm
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions - You can update your previously purchased models - This model will be updated frequently or upon request
=====| TEXTURES(22 |===== 4096x4096 (JPG x 15) - teeth, tongue 2048x2048 (JPG x 7) - gums
=====| LAYERS |===== 0 (default) - mover Braces Classic Braces Self Ligated Face Control Lights Morphs - included for reference and easy updates Mouth Drive Helpers - additional rigs of the braces system Shine Details - around gums, bubbles System Mouth
=====| TIPS |===== - Braces and wires will move automatically according the possition of each tooth. - Mover - Link to it every object that must move with the head bone. (Layer - 0) - DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth) - The mouth system works correctly, according to the movement of the jaw.