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腐烂的松树原木3D模型

$29
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- 所有扩展用途
包含的格式
Modo 701
Rotten_pine_log_01_textures_part_1_of_3.zip
Rotten_pine_log_01_textures_part_2_of_3.zip
Rotten_pine_log_01_textures_part_3_of_3.zip
Rotten_pine_log_02_textures_part_1_of_3.zip
Rotten_pine_log_02_textures_part_2_of_3.zip
Rotten_pine_log_02_textures_part_3_of_3.zip

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3D 模型 产品规格
产品编号:808660
发布时间:
几何:Polygonal Quads only
多边形:2,840
顶点:2,844
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 September 2013
目前销售量 67 个产品
成就:
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描述
All preview renders were rendered in Modo 701 using default Modo renderer. Beauty and ambient occlusion renders were made at subdivision level 6 (if not stated otherwise in image comments), using vector displacement maps to displace subdivided geometry. Renders utilize custom shader and material setup.

Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, vector displacement maps.



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GEOMETRY

Geometry provided is two low poly meshes.
Meshes are subdividable up to original sculpt level of 7 to accurately reveal all tiny details of 8k displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 2.0 cm
UVs: linear



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TEXTURES

Each model use its own separate texture map.
Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data.

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended

Textures included:

2xColor
2xSpecular
2xNormal
2xDisplacement
2xVector displacement


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INSTRUCTIONS

Download scene files and textures. Due to its large size textures are in separate multiple archives.

For *.lxo - if downloaded textures are placed in the same folder with scene file - textures will load automatically with the scene.

For *.obj - load *.obj in your favourite 3d application and apply downloaded textures.


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No third-party plug-ins used.
Scene created in Modo 701.

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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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