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曼哈顿区夜区block01低聚3D模型

来自 FraP
3D模型许可: 标准    升级许可证
格式
原生
3ds Max 2015  |  mental ray
3ds Max 2015  |  Default Scanline
3ds Max 2015  |  V-Ray 3.00.07
其它文件
PSD all districts_12_2015.zip
psd_textures_district02.zip
PSD_district03.zip
PSD_district04.zip
PSD_district05.zip
Manhattan DistrictNight_block01_maxVray.zip
3D 模型 产品规格
404,972 多边形
781,009 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
Mixed 未包装UV
产品编号: 1033754
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Manhattan District Block01 Night and Day version.

3d model of New York City Manhattan District Module .(low poly).

This model represent New York manhattan Midtown area and it includes the area around by Madison Avenue, E 47th street, 3rd Avenue, E 39th Street,park avenue ,Bryant Park etc.

All buildings are located and are scaled based satellite images.Each building, have height and shapes exact as original.

Among the most important buildings:

Chrysler, MetLife, Grand Central Terminal, 100 Park Avenue, 101 Park Avenue, 245 Lexington, 383 Madison, 450 Lexington Avenue, Chanin, General Telephone, Grand Central Tower,261 madison,325 lexington,madison park tower, International Gem Tower, bryant park hotel, and many others.

-Geometry--


This scene was modeled in 3ds Max and consists primarily of quads.
In the 3ds Max versions this model is organized on layers and groups.

The buildings are all unwrapped.

NUMBER OF THE POLYGONS WITHOUT TREES IS:

166158 POLYGONS

195975 VERTS

The base geometry of this scene comes from my
Product ID:829340, and Product ID:621251, and is located in the exact spatial position respect to them.


NB:

Include even day and sunset version(only for mental ray) into separate file.

But you can get also day appearance, turning off self illumination materials and increase ambient lighting.

Or get the sunset situation increase slightly ambient lighting.


--Materials and Rendering--

The rendering is setup in Mental Ray.
Lighting is included .
No 3rd party plugin needed.
Skybox intensity may need to be lowered in newer versions of 3dsMax.

Include also Vray file only for night version (without glare effect)
In this version, rendering may appear different from preview aspect. It is not the native file, but it can be helpful for those who use vray

Lighting windows is obtained by procedural light map on self illumination glow slot.
With the parameters you can adjust , lighting and color of lights and decide the percentage of illuminated windows.
You can also adjust the glow with glare parameters.

Only for day version, I also included a non-illuminated 3ds
Max version with standard materials (if you do not use mental ray).
Lighting is included only in the 3ds Max version and materials may appear different in other program formats.


--Textures--


Textures size is: 2048x2048, 1024x1024


Each Building have a Color Map, Bump Map.
Also includes Specular Map Mask , applied to Buildings with reflection windows.

--Scale--

Real world scale.
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