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M9手枪3D模型

来自 Luchador
$59
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版税免费许可
- 允许编辑使用
扩展使用可能需要清除
此模型, 包括 品牌 "beretta",中描述的知识产权与原始权利所有者没有任何关联或认可。允许使用此产品的编辑用途,但其他用途(例如在电脑游戏中)可能需要第三方知识产权所有者的法律许可。 了解详情
包含的格式
3ds Max 2016 Default Scanline
FBX
OBJ
Additional Texture Maps (Curvature/ID/UV Template)
Specular and Gloss PBR Textures
Unity Engine 5 Textures
Unreal Engine 4 Textures
m9_highpoly.zip
High Poly Model
sp_m9.zip
Substance Painter 2 Source File

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3D 模型 产品规格
产品编号:719410
发布时间:
几何:Polygonal Quads/Tris
多边形:11,665
顶点:6,349
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 January 2009
目前销售量 283 个产品
成就:
产品评级
2 提交的评级
Karim Habbal
Dec 14, 2016
分类

法律声明: 此模型, 包括 品牌 "beretta",中描述的知识产权与原始权利所有者没有任何关联或认可。

描述
M9 Pistol is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

First several renders done with 3ds Max and V-Ray. Other renders done in Marmoset Toolbag 3. V-Ray scene with camera and lighting setup is provided. There is also a standard 3ds Max scene with no lights or cameras. Marmoset Toolbag 3 scene provided as an extra download.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-m9
    -barrel
    -hammer
    -magazine
         -bullet_9mm
         -magazine_follower
    -magazine_release
    -slide
       -safety
    -trigger

|| Geometry ||

Geometry count:

The M9 geometry has been triangulated to ensure it shades as accurately as possible in game engines.

M9:
-11348 tris
-6028 verts

9mm Cartridge:
-616 tris
-318 polys
-321 verts


The cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 1.5'' x 8.5'' x 5.5''
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
V-Ray plugin needed for rendering in the native V-Ray 3ds Max file. Otherwise, no plugins needed.
.obj and .fbx versions exported from 3ds Max 2016


|| Textures ||

M9: 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps

9mm Cartridge: 256x256 base color, roughness, metalness, normal and AO maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source file available as an extra download.

++ BONUS ++

The high poly model used to bake texture maps is also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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