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人体骨架(Rigged)3D模型

来自 MotionCow
3D模型许可: 标准    升级许可证
格式
原生
Maya 2008  |  Default Scanline
3ds Max 2008  |  Default Scanline
Softimage 2010  |  Default Scanline
Cinema 4D R18  |  Physical
Blender 2.81  |  EEVEE Renderer
OBJ
FBX 2009
3D 模型 产品规格
115,084 多边形
116,924 顶点
Subdivision 几何
纹理
物料
UV映射
overlapping 未包装UV
已装配
动画
产品编号: 749534
153个产品
自2005起
11

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An artistically beautiful, detailed & accurate depiction of the very complex Human Skeletal System, which also includes Spine Ultimate - one of the best Spine model in the market which also includes all the important Spinal Ligaments.

This model is rigged & animation ready.

Features:
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1. The complex Skeletal System is organized in layers so you can easily hide or isolate major components. All major bones & ligaments correctly named in the scene.

2. Detailed Spine correctly depicts the Cervical Vertebrae ( C1 C7 ), Thoracic Vertebrae ( T1 - T12 ), Lumbar Vertebrae ( L1 - L5 ) & Intervertebral Discs.

3. Detailed Spinal Ligament consisting of the Anterior Longitudinal Ligament, Posterior Longitudinal Ligament, Intertransverse Ligament, Facet Capsular Ligament, Interspinous Ligament, Supraspinous Ligament, Ligamentum Flavum & Nuchal Ligament.

4. A transparent human model is included to give a sense of the skeleton's location, without cluttering the important details inside.

5. All Spinal Ligaments are UV unwrapped & share a common 1024x1024 texture map. Materials are applied to the Skeleton & Human model.

6. All the components & a transparent Human Model are rigged ( using forward kinematics ) & ready for all kinds of poses & animation

7. A sample animation is included inside the scene to demonstrate the possible poses & motions that can be achieved using the rig.

8. A PDF document is included to explain how to correctly use the Model.

9. Model contains mostly 4 sided polygons for efficiency & modeled to real world scale.

10. Optimized & clean model topology that can be further subdivided for high detailed rendering.*

*The original model is smoothened using TurboSmooth in Max, PolySmoothFace in Maya, Subpatch in XSI, and Subdivision in Blender & C4D, which renders exactly like the preview images, and yet preserving the original low mesh density like the wireframe preview.

The user only need to crank up the subdivision to get a high poly & detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating.
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No special plugins needed.
Just load and animate!

All formats are tested in their respective 3D applications, re-worked if necessary to ensure compatibility.

MotionCow is the publisher of high quality photorealistic 3D Models & we proudly stand behind all our products.
Please contact us if you need help with our models.

MotionCow
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