// GENERAL \\ - Preview was rendered in Marmoset Toolbag 3.04 (scene is included); - Product doesn't include a high poly model; - Textured for PBR game engines; - metal/gloss workflow.
// SPECS \\ - (3Ds Max) Unit system is set to milimeters (character's height~1900mm).
- Polycount: Full: 13 108 tris Without inside suit parts and face: 8 716 tris
// TEXTURES \\ - character's textures are calibrated for Marmoset Toolbag 3;
Maps: Albedo, Metal, Gloss and Normal; Additional maps: AO, Cavity, Clean normal and ID; Format: lossless 24bit TGA; Resolutions: 2048x2048 (suit, mask), 512x512 (eyes, led), 1024x512 (face), 1024x1024(glass)
// RIG \\ - product include a rigged character (see the preview); - character was rigged in 3ds max with biped; - very simple rig with quick vertex weight setup, good for making some poses, may not be good for animation;
// SPECIAL NOTES \\ - All textures and Toolbag scene are saved with FBX; - poses, skins and animations on the preview, which are marked as 'EXAMPLE', are not included in this product; - OBJ was exported from 3Ds Max with normals, texture coordinates and materials.