This scene was modeled in 3ds Max
This model is organized on layers and groups.
The model is 100% smoothable and easily editable (TurboSmooth, HyperNURBS modifier).
This model consists primarily of quads
100% all unwrapped non overlapping.
The rendering is setup in Vray.
Lighting is included .
I also included a non-illuminated 3ds Max version with standard materials (if you do not use VRay).
Include PSD for diffuse and Rougness Maps
Real world scale.