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消防队员3D模型

$299
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- 允许编辑使用
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此模型, 包括 品牌 "msa and globe",中描述的知识产权与原始权利所有者没有任何关联或认可。允许使用此产品的编辑用途,但其他用途(例如在电脑游戏中)可能需要第三方知识产权所有者的法律许可。 了解详情
版税免费许可
- 允许编辑使用
扩展使用可能需要清除
此模型, 包括 品牌 "msa and globe",中描述的知识产权与原始权利所有者没有任何关联或认可。允许使用此产品的编辑用途,但其他用途(例如在电脑游戏中)可能需要第三方知识产权所有者的法律许可。 了解详情
包含的格式
Dec 14, 2012
CheckMate Pro 已认证
3ds Max 2010 V-Ray 2.20.02
3ds Max 2010 Default Scanline
Manual_Firefighter.pdf
Rig, facial morphs and render manual

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3D 模型 产品规格
产品编号:710762
发布时间:
几何:Polygonal Quads/Tris
多边形:18,468
顶点:20,010
纹理:Yes
物料:Yes
已装配:Yes
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 February 2012
目前销售量 47 个产品
成就:
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法律声明: 此模型, 包括 品牌 "msa and globe",中描述的知识产权与原始权利所有者没有任何关联或认可。

描述
This is a concept 3D model of firefighter character (Rigged + Facial animation).

Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-up, advertising, etc.


....::: GENERAL INFORMATION :::....

This product includes two 3ds Max versions:

       A. With VRay renderer setups (SSS-materials, Displacement maps, VRay lights)
       B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lights)

Model is built to real-world scale. Units used: Centimeters. The character is 180 cm tall.

The character has one haircut created with Hair&Fur. Hair&Fur plug-in required.

All preview images rendered with VRay (information about rendering time you can find below).

You can download a manual describing how to set the character in pose, control facial animation and render under 'Other files'.


....::: TEXTURES :::....

Total number of textures is 31. SSS-material for skin uses 5 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 244 MB.


....::: RIG AND FACIAL ANIMATION :::....

The character is rigged and skinned (Biped + Skin).
Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 30 morph targets. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger; fright; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately); eyes close; eyes widely open; eyes iris (pupil size).
The model has no animation keys set up, but can be easily animated with assigned morph targets and bips. You can also import data obtained through Motion Capture.


....::: POLYCOUNTS :::....

Total polycount of the scene with subdivision turned off for all objects: 18468 faces, 20010 vertices.
Most objects require 1-2 iterations of MeshSmooth/TurboSmooth for obtaining good results for close-up render. Files come with subdivision turned on with iterations set to these values, model is ready for good quality rendering.


....::: RENDERING TIME :::....

A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) takes:

       A. With VRay setups (SSS-materials, displacement, Hair&Fur, 8 lights) - 3 min 06 sec
       B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 4 basic lights) - 0 min 58 sec


If you have any questions concerning the product or you need further support please contact via support ticket.
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