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低聚建筑工人团队3D模型

3D模型许可: 标准    升级许可证
格式
原生
3ds Max 2015  |  Default Scanline lightTrace
Unity 2018  |  Other
FBX 2014
其它文件
MainImage_Rend.zip
预告片
3D 模型 产品规格
950 多边形
950 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
Mixed 未包装UV
已装配
产品编号: 1453376
182个产品
自2005起

有问题吗?现在和我们聊天。

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Number of characters: 5
Lowpoly style construction workers. Originally created with 3ds Max 2015, easy to export and modify thanks to FBX format included.

FUN FACT: All characters share same unique texture of only 256x256 pixels.
FUN FACT 2: It's even the same texture used by this other awesome bundle of lowpoly people with Product ID: 1379814

Suitable for Low Poly concept designs, presentations, advertising animations, explaining videos, games and architectural visualizations.

|| CONCEPT & DESIGN ||

Four Males and one female in the popular and convenient LowPoly style, designed to represent construction workers with different body shapes, faces and outfits. These are original design and creation by the author based on its own knowledge and research.

|| SPECS ||

Each model have around 950 polygons average.

This model is not intended for mesh subdivision from its original concept but you can experiment for achieving new effects.

Units system is: 1 unit = 1 cm.
Characters are around 165cm to 185cm tall.

The material is standard with a diffuse color. Suitable for lit or unlit rendering. Try the unlit flat rendering, looks nice!

Each file contains a single character with its skeleton without any lights or cameras. The intention is to be ready and clean for import elsewhere.

|| TEXTURES ||

One unique texture for all!
Small PNG of 256x256 pixels.
Each polygon is mapped to a single texel color. Very easy to edit with pX Poly Paint scripted tool also included.

|| SETUP ||

Each model is a single Editable Poly mesh rigged with Skin modifier and Biped system.
When exporting as FBX use 'toExport' named selection set.
Tested for Unity 5 and Unity 2018 humanoid rig compatibility.

|| CUSTOMIZATION ||

Made to be customized. Each character preserve the Symmetry modifier and the Skin was applied without manual vertex edit, only envelop adjustments. So you can any time go down the stack and edit the mesh without trouble.

Purchase and Enjoy!
Any questions please contact via support.

PS: Remember, safety first! Do not remove the helmets! ;)
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