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混凝土屏障3D模型

来自 Luchador
$15
或者
版税免费许可
- 所有扩展用途
包含的格式
3ds Max 2016 Default Scanline
FBX
OBJ
concretebarrier_highpoly.zip
High Poly Model (.max, .fbx, .obj)
sp_concretebarrier.zip
Substance Painter Source File
specular_gloss_textures.zip
Specular and Gloss PBR Textures

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3D 模型 产品规格
产品编号:640087
发布时间:
几何:Polygonal
多边形:860
顶点:864
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 January 2009
目前销售量 283 个产品
成就:
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描述
Concrete Barrier is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (1 Object)

-concretebarrier

|| Geometry ||

1644 Total Tris
848 Total Polys
856 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 124'' x 33'' x 45''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Source Engine
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-2048x2048 diffuse, roughness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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