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凯迪拉克DPi-VR#31 IMSA第2019季3D模型

GM License
- 官方许可产品

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

包含的格式
Jun 5, 2019
CheckMate Lite 已认证
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ

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3D 模型 产品规格
产品编号:1405261
发布时间:
几何:Polygonal Quads/Tris
多边形:17,470
顶点:18,108
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 July 2008
目前销售量 520 个产品
成就:
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法律声明: 此模型, 包括 品牌 "le mans series", "fia world endurance championship" 和 "imsa",中描述的知识产权与原始权利所有者没有任何关联或认可。

描述
Low-poly subdivision-ready 3D model of Cadillac DPi-V.R #31 IMSA Season 2019 with PBR materials (Specular and Metallic workflows). Race car was fielded by Whelen Engineering Racing team under No.31 and driven by Pipo Derani, Felipe Nasr and Eric Curran in the IMSA WeatherTech SportsCar Championship for the season 2019.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 32 separate objects grouped together. Each of these objects has a simple and understandable name;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 17,470 (no n-gons)
    Subdivision 1 polygons count: 138,164
    Subdivision 2 polygons count: 552,656
- Vertices count: 18,108
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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