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2016款雪佛兰科鲁兹3D模型

GM License
- 官方许可产品

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

包含的格式
Mar 1, 2018
CheckMate Pro 已认证
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D 模型 产品规格
产品编号:984937
发布时间:
几何:Polygonal Quads/Tris
多边形:146,842
顶点:163,814
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Mixed
艺术家
TurboSquid 会员始于 October 2005
目前销售量 360 个产品
成就:
产品评级
4 提交的评级
mrtatwif
Apr 8, 2016
GOOD
felipe1058
Jun 17, 2019
good
描述
High detailed 3D model of 2016 Chevrolet Cruze with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 6 textures, which vary in resolution from 1710x1710px to 4096x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 146,842 faces and 163,814 vertices
       MeshSmooth iteration 1: 586,106 faces and 620,610 vertices
       MeshSmooth iteration 2: 2,344,424 faces and 2,412,730 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 146,842 faces and 163,814 vertices
       Subdivision iteration 1: 586,097 faces and 620,596 vertices
       Subdivision iteration 2: 2,344,388 faces and 2,412,684 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 146,840 faces and 163,809 vertices
       Subdivision iteration 1: 586,106 faces and 620,610 vertices
       Subdivision iteration 2: 2,344,424 faces and 2,412,730 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 146,842 faces and 163,814 vertices
       medium: 586,106 faces and 620,610 vertices
       high: 2,344,424 faces and 2,412,730 vertices

   - .3DS format (3 files included):
       low: 292,418 faces and 250,833 vertices
       medium: 1,172,204 faces and 786,441 vertices
       high: 4,688,832 faces and 2,759,914 vertices
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