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松鼠(2)(RIG)(FUR)3D模型

Jul 6, 2018
CheckMate Pro 已认证
格式
原生
Maya 2017  |  Arnold
FBX
3D 模型 产品规格
6,604 多边形
6,651 顶点
Polygonal Quads only 几何
纹理
物料
UV映射
non-overlapping 未包装UV
已装配
产品编号: 1300388
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High Detailed Photorealistic Squirrel; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, teeth and tongue are modeled separately.

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--7 High resolution textures:

color.tga (4096x4096)
specular.jpg (4096x4096)
furCut.jpg (4096x4096))
furDensity.jpg (4096x4096)
furThickness.jpg (4096x4096)
furClumps.jpg (4096x4096)
HDR.hrd (3200x1600)

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Measurement units: centimeters

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Formats included:


-Maya 2017-

Squirrel_SignaturePoseMaya2017Shave96v5.ma- signature/preview pose (maya 2017 ascii)

SquirrelRigMaya2017Shave96v5.ma - default RIG (maya 2017 ascii)

hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


-Fbx-

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.


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Mesh resolutions- Polycount (quads):


main mesh: 5952

eyeballs/corneas: 224
teeth: 320
tongue: 108

background plane: 1


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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--3 different hair systems for a total of about 1.1m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6v5
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD RENDERER NOTE:

* The actual rendering settings (AA=6) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.0.0.2
-Arnold core 5.1.0.1



RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.


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OTHER NOTES:

-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.

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NO POSTWORK ON THESE RENDERS (ARNOLD)
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