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现实木头被烧的灰烬斑点堆土壤3D模型

来自 Litarvan
$49
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- 所有扩展用途
包含的格式
3ds Max 2012 V-Ray 2
3ds Max 2009 V-Ray 1.5 SP4
3ds Max 2009 Default Scanline
Other Tiff
Other
OBJ
FBX
3D Studio

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3D 模型 产品规格
产品编号:935056
发布时间:
几何:Polygonal Tris only
多边形:49,478
顶点:24,890
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 March 2005
目前销售量 1021 个产品
成就:
产品评级
1 提交评级
cesslim
Nov 22, 2016
描述
- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

Several Versions included:
1) Main version - Around 50 000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)


Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 8192*8192px TIF
Displacement 16bit 8192*8192px TIF
Displacement 32bit 8192*8192px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
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