- 10,000美元的法律保护(赔偿)
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
171,411 多边形
172,269 顶点
Polygonal Quads/Tris 几何
|
纹理
物料
UV映射
overlapping 未包装UV
|
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Last image showing the potential of the prosthetic asset when placed into a scene.
Note: no postwork on the renders, raw renders!
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This scene is ready to render exactly as you see above with V-Ray for Maya
What you get:
- Very accurate and detailed model
- Clean Topology
- Smooth (Turbosmooth) ready model
- Maps included
Textures include:
Frame Diffuse (4096x4096)
Frame Glossiness (4096x4096)
Frame Reflection (4096x4096)
Frame ior (4096x4096)
Frame Normal (4096x4096)
Head Diffuse (4096x4096)
Head Glossiness (4096x4096)
Head Reflection (4096x4096)
Head ior (4096x4096)
Head Normal (4096x4096)
Filament Diffuse (4096x4096)
Filament Glossiness (4096x4096)
Filament Reflection (4096x4096)
Filament ior (4096x4096)
Filament Normal (4096x4096)
SLA Diffuse (4096x4096)
SLA Glossiness (4096x4096)
SLA Reflection (4096x4096)
SLA ior (4096x4096)
SLA Normal (4096x4096)
HDRI map (2000 x 1000)
The scene scale is in cm.
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Formats included
.mb (Maya 2015 binary)
.obj (alias wavefront)
.fbx (Autodesk)
FBX is directly exported from Maya.
Obj is directly exported from Maya
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NO POSTWORK ON THESE RENDERS (V-RAY)