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暴龙雷克斯骷髅3D模型

3D模型许可: 标准    升级许可证
Jun 25, 2018
CheckMate Pro 已认证
格式
原生
3ds Max 2016  |  Default Scanline 2016
OBJ 2016
3D 模型 产品规格
69,078 多边形
69,652 顶点
Polygonal Quads only 几何
纹理
物料
UV映射
non-overlapping 未包装UV
产品编号: 1299000
43个产品
自2005起
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This is an idealized model of Tyrannosaurus rex skeleton
My aim was to offer a multipurpose model, good enough in accuracy to be used in an high-end project, but also optimized in polygons count to be useable in a real time environnement
This is not a scientific representation of an average fossile. For this model the first goal was the theatrical aspect: The skull is bigger, with an expressive face.The dentition is complete. The legs are also slightly longer than an actual T-rex. But all the principal characteristics an details of a real fossil have been carefuly reproduced

NOTES

Originally created in 3DSMax 2016
Preview images rendered with default Scanline renderer, no postwork
In some images, elements have been isolated for clarity
No 3rd party plug-ins required to run the file
No background, render setup or lighting are included in the scene

This model is presented in a basic symmetrical standing pose. However, if you need a specific pose (running, roaring...) i can easily make it

Each of the 258 uniques separates bones and the intervertebral discs (plus 60 teeth) has ben individually modeled and unwrapped
The inner skull has been completely and precisely modeled

This model has been created with rigging and animation in mind, and all the joints are designed for it
If you want to rig it yourself, i provide a file including the points for all the axes of the joints

OBJ file: Generated from 3DS MAX with UV coordinates, all the textures maps are present
Successfully checked in MAYA ans 3DS MAX

GEOMETRY

The model is made up with one object (328 sub-objects)
Model created for subdivision
100% quads geometry
Total polygons count: 69078 quads
Built to real-world scale in centimeters units
The model length is about 13 meters

TEXTURES & MATERIALS

Standard materials only

The model is fully and carefully unwrapped into two different UV spaces: one for the head, one for the body
All color texture maps are lossless .PNG 4096*4096
The bumpiness is generated by a normal map with an additional regular bump map
-Normal map and Bump map are 32bits OpenEXR 4096*4096
Two different sets of texture for head and body:
-color, bump, normal

Two different sets of colors are provided: brown and a black one, the black color is not applied to the model, but is in the material library


For any question or wish about this model please don't hesitate to contact me at Turbosquid
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