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Rigged Cartoon Doggy 02 Cinnamon3D模型

$79
或者
版税免费许可
- 所有扩展用途
包含的格式
Sep 27, 2011
CheckMate Pro 已认证
3ds Max 2008 Default Scanline
Layered TIFF texture sources
tdog2_1modeling.zip
Modeling stage, preserve Symetry modifier
psd.zip
PSD hand made textures
tdog2_Model.max.zip
Model Only, Not rigged.
tdog2_ani02_Expressions05.zip
Animation Demo - Head features scene
tdog2_ani03_waking03_render.zip
Walking Animation Cycle scene (60 frames 25fps)
AddTextureVariants.zip
4 Additional texture variants

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3D 模型 产品规格
产品编号:605608
发布时间:
几何:Polygonal Quads/Tris
多边形:1,838
顶点:1,830
纹理:Yes
物料:Yes
已装配:Yes
动画:Yes
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 January 2005
目前销售量 190 个产品
成就:
产品评级
3 提交的评级
Pairazaman
Jun 27, 2013
Very good model, was perfect for my project.
描述
Rigged Cartoon Dog, ready for animation and HD renders.
[ For Model only version see product ID: 592871 ]

-- Originally created with 3DSMax 2008 --


||SPECS ||
- Model is a composition of separated objects.
- 1838 polygons with turboSmooth OFF / 50700 polygons with turboSmooth ON (2 iter.)
- Preview images rendered with Max Scanline Renderer with Light tracer active.
- Standard materials only.
- Each object has a corresponding texture.
- All textures are hand painted (PSD files are included with product)
Texture dimensions: ***
-2048x2048 (2) - Body, Head
-512x512   (6) - Eye, Nose, Tongue, Belt(3)

+ Include 4 additional texture choices (body, head)

|| SETUP ||
- Rigged with Max Biped and Skin modifier.
- Additional bones linked to control Ears, Nose and Tongue.
- Include 4 Morphing targets.
-- MORE DETAILS >> See 'Rigging Test Demo' video and 'Character Intructions' PDF from Previews section.

|| GENERAL CHARACTERISTICS ||
- Clean mesh edge loops, only quad and minimum triangles.
- Model has real-world scale and is centered near origin (101cm tall)
- Objects, Materials, Textures use meaningful names. (striped texture path names)
- Scene objects organized by layers.
- No Third-party renderer or plug-ins needed.

|| ADDITIONAL NOTES ||
- Also PSD files use named layers for easy customization.
- PSDs Top layer is always the UVW Mapping mesh.

*** Most drawing elements of PSD textures are vectorized objects, so you could re-size texture without losing quality.
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