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现实石碎片片断汇集01高速公路路柏油碎石地面3D模型

来自 Litarvan
$99
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- 所有扩展用途
包含的格式
3ds Max 2012 V-Ray 2
3ds Max 2012 V-Ray 2
3ds Max
3ds Max 2009 Default Scanline
3ds Max 2009 V-Ray 1.5 SP4
Other TIFF
OBJ
3D Studio
FBX
Other tiff
Other jpg

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3D 模型 产品规格
产品编号:986490
发布时间:
几何:Polygonal Tris only
多边形:4,994
顶点:2,499
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Yes, non-overlapping
艺术家
TurboSquid 会员始于 March 2005
目前销售量 1021 个产品
成就:
产品评级
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描述
Collection of 10 unique debris pieces. All of which come in 3 versions (5000,1000 and 300 polygons).

- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)
- Centered on 0,0,0.

Several Versions included:
1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps)
2) Low Poly version - Around 1000 Polygons (including Normals And Diffuse Maps)
3) Low Poly version - Around 300 Polygons (including Normals And Diffuse Maps)
4) Original HiPoly Version - Around Few Milion polygons (Diffuse Map included)

Hires TIFF textures archive (around 150MB), contains:
Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit4096*4096px TIF
Displacement 32bit 4096*4096px EXR

Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px TIF

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

No part-name confusion when importing.
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