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2020雪佛兰克尔维特C8黄貂鱼3D模型

GM License
- 官方许可产品

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

包含的格式
Nov 18, 2019
CheckMate Pro 已认证
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D 模型 产品规格
产品编号:1472025
发布时间:
几何:Polygonal Quads/Tris
多边形:147,543
顶点:163,743
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Mixed
艺术家
TurboSquid 会员始于 October 2005
目前销售量 356 个产品
成就:
产品评级
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描述
High detailed 3D model of 2020 Chevrolet Corvette C8 Stingray with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
    - Doors can be opened
    - Roof is a separate object and can be easily removed
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 31 textures, which vary in resolution from 796x33px to 4323x4323px
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 147,543 faces and 163,743 vertices
       MeshSmooth iteration 1: 589,335 faces and 622,051 vertices
       MeshSmooth iteration 2: 2,357,340 faces and 2,422,251 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 147,543 faces and 163,743 vertices
       Subdivision iteration 1: 589,335 faces and 622,051 vertices
       Subdivision iteration 2: 2,357,340 faces and 2,422,251 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 147,543 faces and 163,743 vertices
       Subdivision iteration 1: 589,335 faces and 622,051 vertices
       Subdivision iteration 2: 2,357,340 faces and 2,422,251 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 147,543 faces and 163,743 vertices
       medium: 589,335 faces and 622,051 vertices
       high: 2,357,340 faces and 2,422,251 vertices

   - .3DS format (3 files included):
       low: 294,249 faces and 238,597 vertices
       medium: 1,178,670 faces and 773,104 vertices
       high: 4,714,680 faces and 2,778,762 vertices
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