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M1A1艾布拉姆斯3D模型

$149.99
或者
版税免费许可
- 允许编辑使用
扩展使用可能需要清除
此模型, 包括 品牌 "general dynamics land systems",中描述的知识产权与原始权利所有者没有任何关联或认可。允许使用此产品的编辑用途,但其他用途(例如在电脑游戏中)可能需要第三方知识产权所有者的法律许可。 了解详情
包含的格式
Lightwave 8.0 Other
3ds Max 7.0 mental ray
Cinema 4D 9.0 Default Scanline
Maya 6.0 mental ray
3ds Max 4.0 Default Scanline
OBJ
3D Studio
Other
PhotoShop Source File 5000x5000 part 2
PhotoShop Source File 5000x5000 part 1
PhotoShop Source File 5000x5000 part 3

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3D 模型 产品规格
产品编号:593681
发布时间:
几何:Polygonal
多边形:560,994
顶点:603,282
纹理:Yes
物料:Yes
已装配:Yes
动画:No
UV映射:Yes
未包装UV:Mixed
艺术家
TurboSquid 会员始于 January 2005
目前销售量 32 个产品
成就:
产品评级
1 提交评级
modelcoordinator
May 30, 2019
分类

法律声明: 此模型, 包括 品牌 "general dynamics land systems",中描述的知识产权与原始权利所有者没有任何关联或认可。

描述
Realistic Model of the M1A1 Abrams.

Modeled and rendered in 3DS MAX 7 without plugins or post production.

You can easily use this model as the foundation for other Abrams variations - such as the M1A2.

The model has many moving parts including the top turret, barrel, machine guns, hatch doors, wheels, shocks, treads, and some optional attachments as shown in the preview renders.

Textures are in JPG (The Uncompressed Photoshop File can also be downloaded) format and are 4096x4096 pixels and include a color, specular, glossiness, transparency and reflection maps.

All the models parts and scene helpers are organized via their naming scheme.

Over 220 hours of work.

.Max (7.0) file format notes:
Scaled to real life size.
All the moving parts are animatable via sliders that are already setup and named! The objects are organized into layers and the render lighting setup is included as seen in preview renders.

.3ds file format notes:
Objects have their correct pivot points.
All objects use the same material.

.Obj file format notes:
Objects have there full names with prefixes intact.
The texture coordinates are the same as the max version so all you have to do is apply the textures - this is easy because all objects use the same material.

.Maya (6.0) file format notes:
Materials applied.
All objects are named.

.Max (4.0) file format notes:
Materials applied.
All objects are named.
All objects are linked to helper objects.

.Cinima4D (9.0) file format notes:
Materials applied.
All objects are named.

.LightWave file format notes:
Materials are applied.
The textures resolution are changed from 5000x5000 to 4096x4096 for LightWave compatibility.
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