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赛道建设套件3D模型

格式
原生
3ds Max 2016  |  V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
3D 模型 产品规格
30,000 多边形
35,000 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
non-overlapping 未包装UV
产品编号: 1370818
648个产品
自2008起
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Low-poly game-ready Race Track Construction Kit 3D model collection. The collection is suitable for constructing a race track for Formula 1 or other circuit racing games/visualizations like Formula 2, WEC, Le Mans etc.

The collection includes the following asset set:
- race track pit lane garage building;
- race track pit wall stand;
- grandstand;
- marshal post;
- race track bridge;
- pit wall barrier;
- rail barrier;
- track barrier;
- tire barrier;
- track pointers;
- racing lights;
- tires rack;
- information plate;
- flag;
- curb;
- traffic cone.

Please note: Racing cars are not included!!


Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games, VR and AR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Ideal for tiling, you can combine garages into a single long pit lane without a single joint or seam;
- Very low polycount;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- Divided into functional parts and grouped for easy editing and using in game engines;
- Every of collection models consists of separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines like Unity or Unreal!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: ~30,000 (no n-gons)
- Vertices count: ~35,000
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures of big objects (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures of big objects (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures of small objects (Specular workflow):
- Diffuse (2,048 x 2,048 PNG)
- NormalMap (2,048 x 2,048 PNG)
- Specular (2,048 x 2,048 PNG)
- Glossiness (2,048 x 2,048 PNG)
- Refraction (2,048 x 2,048 PNG)
- Opacity (2,048 x 2,048 PNG)
- Emissive (2,048 x 2,048 PNG)
- Ambient Occlusion (2,048 x 2,048 PNG)

Textures of small objects (Metallic workflow):
- Base Color (2,048 x 2,048 PNG)
- NormalMap (2,048 x 2,048 PNG)
- Metallic (2,048 x 2,048 PNG)
- Roughness (2,048 x 2,048 PNG)
- Refraction (2,048 x 2,048 PNG)
- Opacity (2,048 x 2,048 PNG)
- Emissive (2,048 x 2,048 PNG)
- Ambient Occlusion (2,048 x 2,048 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DX
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