ThIs detailed model consists of a kiosk of the type found in parks or other public areas.
It has been created in 3ds Max 2012 and uses the mental ray renderer.
The scene cameras have been used to produce all the published preview images. Everything you see in the preview renders is included in the product.
All the scene objects have been organised into hierarchical groups. All objects are editable polygons and have been cleanly modelled. The scene is entirely made up of quads and tris.
In real world dimensions the model is 5.95m wide, 6.0m deep and 5.1m high.
All objects are textured. Thirteen textures are used in all. The textures use mental ray's shaders and templates. Ten bitmaps are used. Eight are for the various signs around the kiosk. The other two add texture to the metal and wood.
The model is also available in FBX and OBJ formats.
No sub-division modifiers are applied to the objects in the model.
All the preview renders were produced on a Windows 7 PC with 4gb ram from the Max version.