- 10,000美元的法律保护(赔偿)
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
175,055 多边形
194,602 顶点
Polygonal Quads/Tris 几何
|
纹理
物料
UV映射
Mixed 未包装UV
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High detailed 3D model of Futuristic SUV with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 23. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 12 textures, which vary in resolution from 33x2500px to 2048x2048px
- Windshield and rear window are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
- MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
- MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 175,055 faces and 194,602 vertices
MeshSmooth iteration 1: 698,918 faces and 739,848 vertices
MeshSmooth iteration 2: 2,795,672 faces and 2,878,066 vertices
- MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 175,055 faces and 194,602 vertices
Subdivision iteration 1: 698,918 faces and 739,848 vertices
Subdivision iteration 2: 2,795,672 faces and 2,878,066 vertices
- C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 175,051 faces and 194,602 vertices
Subdivision iteration 1: 698,902 faces and 739,848 vertices
Subdivision iteration 2: 2,795,608 faces and 2,878,066 vertices
- FBX and OBJ formats (3 files included for each format):
low: 175,055 faces and 194,602 vertices
medium: 698,918 faces and 739,848 vertices
high: 2,795,672 faces and 2,878,066 vertices
- 3DS format (3 files included):
low: 348,800 faces and 295,154 vertices
medium: 1,397,836 faces and 939,126 vertices
high: 5,591,344 faces and 3,323,467 vertices