This is a cartoon model of a cobra snake. Formats - Maya 2011, Obj and 3DS Max 2015. All objects and materials are properly named. With mapping coordinates for all objects . Seven textures in scene of 1024/1024 and the HDRI file. Mental ray setup and materials available for 3DS Max and Maya version. Based on quad topology, suitable for animation. Just basic rig. I also keep the geometry without rig. Ready for render.