Blending 3D heads. Morphing from young to a bit older female.
heads + teeth + tongue + blue and brown eyes.
Meshes, polygon count (tris) of each head:
The scene was originally created in Maya 2014, materials (Blinn), without sss.
FBX and 3ds Max scenes may need some adjusted materials for rendering.
Blending textures works in Maya 2014 (or newer) with software rendering Viewport2.
Unpack all textures files in the same folder as the Maya scene before you open this scene.
To see the blending of meshes and textures push-start Play animation 1-36 animation keys, as you can see on few thumbnails.
These heads were invented. Any resemblance to anyone either seen as a coincidence.