- 10,000美元的法律保护(赔偿)
- 1,000,000美元的法律保护(赔偿)
- 免除禁令救济
- 可分配的模型权限
- 250,000美元的法律保护(赔偿)
- 可分配的模型权限
298,783 多边形
333,424 顶点
Polygonal Quads/Tris 几何
|
纹理
物料
UV映射
Mixed 未包装UV
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Photorealistic, high-quality and accurate 3D model of 2020 Volkswagen Transporter T6.1 with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
- Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 17 textures, which vary in resolution from 128x128px to 7171x7171px - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard renderer used
Polycounts:
- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
no MeshSmooth: 298,783 faces and 333,424 vertices
MeshSmooth iteration 1: 1,191,719 faces and 1,262,193 vertices
MeshSmooth iteration 2: 4,766,876 faces and 4,905,603 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 298,783 faces and 333,424 vertices
Subdivision iteration 1: 1,191,719 faces and 1,262,193 vertices
Subdivision iteration 2: 4,766,876 faces and 4,905,603 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
no Subdivision: 298,782 faces and 333,424 vertices
Subdivision iteration 1: 1,191,719 faces and 1,262,193 vertices
Subdivision iteration 2: 4,766,876 faces and 4,905,603 vertices
- .FBX and .OBJ formats (3 files included for each format):
low: 298,783 faces and 333,424 vertices
medium: 1,191,719 faces and 1,262,193 vertices
high: 4,766,876 faces and 4,905,603 vertices