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2020年保时捷Taycan3D模型

$199
或者
3D模型许可: 标准    升级许可证
Jun 24, 2020
CheckMate Pro 已认证
格式
原生
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D 模型 产品规格
186,236 多边形
209,811 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
Mixed 未包装UV
产品编号: 1471061
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High detailed 3D model of 2020 Porsche Taycan with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 23 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 186,236 faces and 209,811 vertices
       MeshSmooth iteration 1: 742,075 faces and 791,096 vertices
       MeshSmooth iteration 2: 2,968,300 faces and 3,065,344 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 186,236 faces and 209,811 vertices
       Subdivision iteration 1: 742,075 faces and 791,096 vertices
       Subdivision iteration 2: 2,968,300 faces and 3,065,344 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 186,236 faces and 209,811 vertices
       Subdivision iteration 1: 742,075 faces and 791,096 vertices
       Subdivision iteration 2: 2,968,300 faces and 3,065,344 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 186,236 faces and 209,811 vertices
       medium: 742,075 faces and 791,096 vertices
       high: 2,968,300 faces and 3,065,344 vertices

   - .3DS format (3 files included):
       low: 369,603 faces and 240,979 vertices
       medium: 1,484,150 faces and 854,608 vertices
       high: 5,936,600 faces and 3,241,570 vertices
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