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2020年梅赛德斯 - 奔驰GLC3D模型

$199
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- 仅限编辑使用
此模型, 包括 品牌 "mercedes-benz",中描述的知识产权与原始版权所有者无关联或认可,必须在编辑使用限制下使用。
包含的格式
May 31, 2019
CheckMate Pro 已认证
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D 模型 产品规格
产品编号:1411053
发布时间:
几何:Polygonal Quads/Tris
多边形:301,836
顶点:354,076
纹理:Yes
物料:Yes
已装配:No
动画:No
UV映射:Yes
未包装UV:Mixed
艺术家
TurboSquid 会员始于 October 2005
目前销售量 353 个产品
成就:
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法律声明: 此模型, 包括 品牌 "mercedes-benz",中描述的知识产权与原始权利所有者没有任何关联或认可。

描述
High detailed 3D model of 2020 Mercedes-Benz GLC with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 21 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 301,836 faces and 354,076 vertices
       MeshSmooth iteration 1: 1,205,511 faces and 1,308,891 vertices
       MeshSmooth iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 301,836 faces and 354,076 vertices
       Subdivision iteration 1: 1,205,511 faces and 1,308,891 vertices
       Subdivision iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 301,836 faces and 354,076 vertices
       Subdivision iteration 1: 1,205,511 faces and 1,308,891 vertices
       Subdivision iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 301,836 faces and 354,076 vertices
       medium: 1,205,511 faces and 1,308,891 vertices
       high: 4,822,044 faces and 5,025,871 vertices

   - .3DS format (3 files included):
       low: 601,839 faces and 395,004 vertices
       medium: 2,411,022 faces and 1,391,568 vertices
       high: 9,644,088 faces and 5,230,021 vertices
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